Who?
I'm a video game designer based in Melbourne, Australia.
My focus tends to be on economic and progression systems, and on non-player character behaviour, but I'm pretty versatile.
I've been making video games since 2003, and have been a games industry professional since early 2013.
What?
I pitch novel interactive experiences and flesh out, analyse, discuss, iterate, tune, document and champion game systems.
Thanks to my background as a programmer, I'm able to build simulations and prototypes to smoke-check designs before they are put into production.
I've worked as a solo developer at times, but I've also hired, managed and collaborated with large, multi-disciplinary teams.
How?
I try to approach every challenge, be it technical or political, with curiosity, diligence and good humour.
I'm very passionate about my work, and am always looking for ways to improve and to push the envelope.